How? - Pre-Production concept assistance
Slide
Idea & Setting
Story - Talk about the world, the playstlyle/view, gear/equipment, detail the NPCs, morality (Good - Evil, Dark - Light etc), Classes (Paladin, Knight, Scout etc)
Character - 'Roughs' creates, these are rough
Difficulty
Platform - The design of the game itself should be tailered to a certain platform, or multiple. Notably:
Console
PC
Platform
Software - Games development, what software is needed? Gamemaker, Unity, Unreal 4 etc
Sogtware you are not using.
Examples of similar games
Finances
Detail the finances of what you'll need, such as Chairs, PC Specs, Software + Hardware, Coffee etc.
Premises is a big one, along with personnel, the roles and the pay. (Dry + Wet hire, daily wages)
Dry Hire - Just the building
Wet Hire - Company AND its personnel.
Contributors - Speacialists, these could be designers, programmers, music mixers etc.
Total Costs
Sources of Finance
How do you get funds? Kickstarter, investors, stock holders, personel funds, friends/family, post-demo/early access funding
(Kickstarter and similar ways of financing should be done when a viable tech demo AND playable demo is avaliable for use)
Idea & Setting
Story - Talk about the world, the playstlyle/view, gear/equipment, detail the NPCs, morality (Good - Evil, Dark - Light etc), Classes (Paladin, Knight, Scout etc)
Character - 'Roughs' creates, these are rough
Difficulty
Platform - The design of the game itself should be tailered to a certain platform, or multiple. Notably:
Console
PC
Platform
Software - Games development, what software is needed? Gamemaker, Unity, Unreal 4 etc
Sogtware you are not using.
Examples of similar games
Finances
Detail the finances of what you'll need, such as Chairs, PC Specs, Software + Hardware, Coffee etc.
Premises is a big one, along with personnel, the roles and the pay. (Dry + Wet hire, daily wages)
Dry Hire - Just the building
Wet Hire - Company AND its personnel.
Contributors - Speacialists, these could be designers, programmers, music mixers etc.
Total Costs
Sources of Finance
How do you get funds? Kickstarter, investors, stock holders, personel funds, friends/family, post-demo/early access funding
(Kickstarter and similar ways of financing should be done when a viable tech demo AND playable demo is avaliable for use)
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